Mark,
I can clearly understand, in theory, how the different metals have different electromagnetic properties, and the idea that based on this, "cutting out" certain types of metals (junk) could be beneficial, with the caveat that you may lose some valuable metal too -- especially gold. Your "iron at one end, silver at the other, and mixed in between" is a nice clear picture to keep in my mind that makes sense. Along those lines, several days ago I checked my wife's very small gold ring, and it hit in the 5 cent range on the ID. My much larger gold ring, meanwhile, hit in the pull tab range. So, I can see where gold is a tough one.
My issue is that I don't want to lose gold, but at the same time, I can't stand running in all metals mode, and digging every target (especially near old homesteads) -- which results in me digging 50,000 nails and similar iron scraps. I spend two hours, I've hardly covered any ground as I've hit, and dug, up a million targets, and 99% are iron nails/scraps. Then, it's time to go home, frustrated. My new compromise in these areas has been to run in disc mode, with the discrimination dialed very low -- filtering out only iron (hopefully not much gold). This works OK for me; the problem I run into is when trying to use "notch" and "auto notch" to eliminate the SECOND most plentiful target -- pull tabs and bottle caps. I would SWEAR that my detector does not "work" properly in the notch and auto notch modes. The machine simply does not behave the way I expect it to, based on my (possibly incorrect) understanding of these modes. First, if I understand correctly, auto notch is supposed to eliminate iron/foil, and then include the next segment, nickels, but then exclude the "pull tab" segment. Then, by turing up the discrimination knob, you can select an even wider range of stuff, beyond pull tabs, in the "medium" range -- i.e. screw caps and even into zinc pennies if you want. Just last night, though, at a city park (obviously with lots of pull tabs and screw caps) I put my machine in auto notch, and set the discrimination very low -- expecting no iron/foil, and no pull tabs. However, I was getting all kinds of tones, including some which were showing up as iron/foil, and some as pull tabs and screw caps. I was confused as to the iron/foil hits, as I thought they were knocked out in auto notch mode. Further, I turned up the discrimination, and even moving to the 12:00 position, I'd still get hits in the s-caps/pull tabs range, plus the iron/foil hits. Confusing!! The only thing I could think was that it was cold out (near freezing), so maybe my batteries didn't have enough juice in those conditions for the machine to behave. Along those lines, my depth of locating objects seemed very, very limited as well.
Finally, I got frustrated, put it back in disc mode, tossed a pull tab on the ground, and turned up the discrimination dial until it just disappeared. I knew I'd be likely missing most "gold" doing this, but it was the best I could do in the circumstances. This mode behaved as I expected -- for the vast majority of my steady, repeatable, non-varying hits, they were shallow coins. That's why I'm wondering if my notch and auto notch modes are not working properly.
Doing all this, though, led me to another question. Why is disc, notch, and auto notch even needed? If I run in all metals mode, I still get probable target IDs. So, if in all metals mode the target gets ID'd as iron/foil, wouldn't a choice to "not dig it" be the same as running in disc mode, low discrimination, and thus never hearing the iron/foil beep in the first place (and thus the same result -- not digging it?) I ask this because in all metals mode, given the "variable" tone, there are tone distinctions that might be useful, beyond the limited, "low, medium, high" tone pitches in the other modes. In all metal mode with the "variable" tone, there seems to be a different, clearer, sharper, "shorter" sound when you run over a small roundish item like a coin or pull tab, as opposed to a larger target which gives a more sustained, less "sharp" sound. I would imagine that if I ran more in all metals mode, and just chose not to dig any tone that ID'd as iron (a sort of "human discrimination!"), the benefit could be that I would still not dig nails, but I might learn the nuances in the different variable sounds of the tones in the all metals mode, and thus with experience begin to be able to differentiate and learn what objects I've likely found before digging. This seems potentially better, as opposed to using the disc/notch/auto notch modes which give only the 3 different pitches, low, medium, and high, and none of the "subtlety" you get in the steadier, more variable tone emitted in the all metals mode.
I know this is long-winded, but I'd appreciate anyone chiming in with thoughts about these issues, and what you all do to manage these problems.
Steve