earthmansurfer
Active member
Funny coincidence Jack. I was searching through a European users posts here (bfodness) and came across this post of yours which re-affirmed a suspicion I have regarding recovery delay perhaps playing a big role with Correlate (bolded below) I hope you don't mind my repost. If anyone wants to see the context of the exchange here is the thread: http://www.findmall.com/read.php?66,1389943,1390443#msg-1390443
I will have to test a slower recovery delay (which will rule out hammereds, but that's ok) next time I have a chance to test correlate. You guys playing with correlate and not getting results, I'm curious to see how upping the recovery delay changes things.
What is further interesting though is that I made a post regarding "flute like sounds" with the V3i and here you also talked about it (underlined). You really explained what took me a paragraph to explain quite well!
This machine is really really interesting for me...
EMS
Jack said:bfodnes said:...A smoother start and end to the tone, Less beep like, more food for the ears and brain in the target tone.
Easier to hear a blend of two close targets too
Using Tone ID in combination with a slow Recovery Delay (90 to 110) you will get this effect. You must have each VDI assigned with it's own tone and incremented by one. The Default Coin or Coin and Jewelry is set this way. This is actually how I pick out good deep targets. Rusty nail tips which can present themselves as a good target at times will sound different. Typically the high tone will be cut off sharp on a nail tip. The tone will roll smoothly on a uniform target such as a coin or ring. the ramp up and decay of the tone can tell you a lot. This requires a steady and slow swing. The slow Recovery Delay will still work well in heavy iron using Correlate modes. The V3/V3i really shines in this situation, as it will prioritize it's response based on the dominance of the targets. This usually gives the coin the advantage without having to rely on separation of targets. It's why we find so many targets together in the same hole. I hunt old parks and this is very common. Most detectors will mask in this situation. On a side note I have found many more deep coin spills as well. Even multiple good targets can appear as trash, as it will confuse the filters of a lot of detectors.
Jack
I will have to test a slower recovery delay (which will rule out hammereds, but that's ok) next time I have a chance to test correlate. You guys playing with correlate and not getting results, I'm curious to see how upping the recovery delay changes things.
What is further interesting though is that I made a post regarding "flute like sounds" with the V3i and here you also talked about it (underlined). You really explained what took me a paragraph to explain quite well!
This machine is really really interesting for me...
EMS