yup, that was my experience exactly. I would amp up my settings, swing exactly over the flagged target multiple directions, re-balance and do again, etc.... And then .... sure, "get a signal". But then I'd over-hear what he was hearing (he'd pull out his head-phone jack and let me hear), and it seemed like his Exp. II was getting the same signal with "room to spare"!
Another time, in this particular park, I had one flagged for him to listen to. It was, in my experience in this park, maybe one of those teens-green wheaties that ....... as you know, don't read as high on the TID as later '40s/50s wheaties. And I *thought* it was deep enough that it wasn't a corroded zinc (which as you know, can have similar TID's). I called my friend over, he took a few swings, and announced "corroded zinc at 5 inches" I dug it up, and he was exactly right!
Now of course TID analysis like the example above would make a relic hunter BRISTLE !!! I mean, NEVER does a ghost town hunter, or CW site hunter, or beach hunter, etc....care about such fine-lines like that, right? But when turf hunting old parks, and needing a) good depth analysis, to help pass shallow modern stuff, b) good TID's so as to be picky and only go for coins (yeah yeah I know, kiss gold rings good-bye in junky turf, that's not the point of this post ....), verses junk, .......... then you can't beat the explorers.
Another time, in this particular park, I had one flagged for him to listen to. It was, in my experience in this park, maybe one of those teens-green wheaties that ....... as you know, don't read as high on the TID as later '40s/50s wheaties. And I *thought* it was deep enough that it wasn't a corroded zinc (which as you know, can have similar TID's). I called my friend over, he took a few swings, and announced "corroded zinc at 5 inches" I dug it up, and he was exactly right!
Now of course TID analysis like the example above would make a relic hunter BRISTLE !!! I mean, NEVER does a ghost town hunter, or CW site hunter, or beach hunter, etc....care about such fine-lines like that, right? But when turf hunting old parks, and needing a) good depth analysis, to help pass shallow modern stuff, b) good TID's so as to be picky and only go for coins (yeah yeah I know, kiss gold rings good-bye in junky turf, that's not the point of this post ....), verses junk, .......... then you can't beat the explorers.