A
Anonymous
Guest
Thanks for posting that message about how to pluck coins from iron. I did not know that you could influence the tones like that.
Here's my question: How have you been handling iron in the ground that is wet and has a halo and hits like a silver coin (falsing)? (small rusty iron wire and nails)
I have done alot of playing around by listening to tone differences in IM -16 to try and identify iron vs. silver. I can certainly hear the difference between silver and iron in Ferrous tones and IM-16. But if I sweep over iron in the ground, it gives off a different signal that hits on the screen, and sounds like silver.
One way I deal with the problem is to find the sweep angle that produces the best "silver" hit. Then I assign that angle as 12noon. I then rotate to 2pm, listen and then to 11am and listen. If the signal is extremely reactive and changes with this small angular change, then I figure it is iron.
How do you handle this?
Mike
Here's my question: How have you been handling iron in the ground that is wet and has a halo and hits like a silver coin (falsing)? (small rusty iron wire and nails)
I have done alot of playing around by listening to tone differences in IM -16 to try and identify iron vs. silver. I can certainly hear the difference between silver and iron in Ferrous tones and IM-16. But if I sweep over iron in the ground, it gives off a different signal that hits on the screen, and sounds like silver.
One way I deal with the problem is to find the sweep angle that produces the best "silver" hit. Then I assign that angle as 12noon. I then rotate to 2pm, listen and then to 11am and listen. If the signal is extremely reactive and changes with this small angular change, then I figure it is iron.
How do you handle this?
Mike