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Ted, I also suggest you test both screens, numbers then switch over to digital screen. Get a better idea of where stuff falls.Hi Tony! I just saw your reply...I have Andy's book.![]()
Ted, I also suggest you test both screens, numbers then switch over to digital screen. Get a better idea of where stuff falls.
I would also test gold rings in both screens, don’t forget to notch out the bottom far right on display screen to eliminate bottle caps
Tony
Well, we’ll just have our normal conversation Ted, just you and meKeep in mind, the factory Coins pattern is set from a variety of coins around the world. If you bought an Explorer in Syria, the pattern would be the same. So if you are ONLY looking for Indians and above, then you in the USA would adjust that pattern to your needs. Theres no earthly reason to have any more than the upper right quadrant open. If you’re going to start looking for gold coins and nickels...WAY different story. If ANYONE disputes this notion, I need them to make a VIDEO of a high conductor hitting anywhere else.
And this is what I see SO many times I lost count some time ago…I want to SEE it. The only thing I’ve dug so far by running discrimination any less than the actual upper right quadrant?….garbage. I have 2 patterns on the Explorer2 and now also on the SE which look like the Big Dipper…the upper right quadrant PLUS the handle going along the top and to the left because Lo and Behold I had read, I had heard, I took heed of all of the posts in the Explorer classroom saying that you’ll find highly conductive coins this way….I can’t remember even one. As they say, a picture is worth a thousand words. A video? It’s considerably more valuable than even that. If I knew it worked?….I’d be the first guy on planet Earth to run it that way all the time.I've been meaning to add my two cents to this thread for quite some time. When I first got my explorer back when WWII was raging I started out using the factory settings. Within days I noticed that when I swung multiple times over the same target; some of the times I got a nice coin sound, other times a null; sometimes the coin sound was quite rare. I remembering digging a few of these targets and sometimes getting a coin. Made me curious I ended up very early in my Explorer XS days continually decreasing the amount of discrimination from the factory presets. And lo and behold, the less discrimination the more often I would get a coin sound instead of a null. I discovered on certain passes over target the target ID was much farther to the left of the screen than where it should have been. With the factory default coin program you wouldn't be able to see the target icon hitting way left because it was in the discriminated region.
Quite soon in I had the set up BigTony mentions above. Completely open screen except for bottom far right notched out to eliminate bottle caps. And it must be emphasized that one must be in ferrous mode for this to work, otherwise every bit of iron sounds like a coin. I think about 75% of the early explorer uses came to the same realization on their own, and then many more as we discussed this issue on MDing forums. Some went ferrous and commando like me, some stayed in conductive and kept a very little bit of iron discrimination on the left side of the screen.
Therefore, I am going to disagree with IDXMonster. There is a huge advantage to having much more of the screen open than the upper right quadrant. Even a very high conductor target such as silver, when located near iron or steel, which is almost always the case these days, will not always ring up where it is supposed to. Often the target ID will be far to the left, but always towards the top of the screen. Same goes for nickels, classic location is target the bottom of the target icon touching bottom line of the smart screen, possibly one or two pixels above or below, and between a half and two thirds of the way to the right of the screen. Nickel with iron almost always bounces up and to the left from this position. Pull tabs and other trash tends to bounce in a more random pattern.
So the light bulb moment is.... If you are swinging over a target after you get a good hit, and only 25% of the passes over the target are giving you a coin sound and ID (though sound is better than ID) as you circle the target, the rest being nulls... One can conclude that you are missing a coin sound on 75% of the targets you swing over
I never had an entirely open screen on my Exp II. I couldn’t take all of the chatter that would produced and I have bad hearing.I've been meaning to add my two cents to this thread for quite some time. When I first got my explorer back when WWII was raging I started out using the factory settings. Within days I noticed that when I swung multiple times over the same target; some of the times I got a nice coin sound, other times a null; sometimes the coin sound was quite rare. I remembering digging a few of these targets and sometimes getting a coin. Made me curious I ended up very early in my Explorer XS days continually decreasing the amount of discrimination from the factory presets. And lo and behold, the less discrimination the more often I would get a coin sound instead of a null. I discovered on certain passes over target the target ID was much farther to the left of the screen than where it should have been. With the factory default coin program you wouldn't be able to see the target icon hitting way left because it was in the discriminated region.
Quite soon in I had the set up BigTony mentions above. Completely open screen except for bottom far right notched out to eliminate bottle caps. And it must be emphasized that one must be in ferrous mode for this to work, otherwise every bit of iron sounds like a coin. I think about 75% of the early explorer uses came to the same realization on their own, and then many more as we discussed this issue on MDing forums. Some went ferrous and commando like me, some stayed in conductive and kept a very little bit of iron discrimination on the left side of the screen.
Therefore, I am going to disagree with IDXMonster. There is a huge advantage to having much more of the screen open than the upper right quadrant. Even a very high conductor target such as silver, when located near iron or steel, which is almost always the case these days, will not always ring up where it is supposed to. Often the target ID will be far to the left, but always towards the top of the screen. Same goes for nickels, classic location is target the bottom of the target icon touching bottom line of the smart screen, possibly one or two pixels above or below, and between a half and two thirds of the way to the right of the screen. Nickel with iron almost always bounces up and to the left from this position. Pull tabs and other trash tends to bounce in a more random pattern.
So the light bulb moment is.... If you are swinging over a target after you get a good hit, and only 25% of the passes over the target are giving you a coin sound and ID (though sound is better than ID) as you circle the target, the rest being nulls... One can conclude that you are missing a coin sound on 75% of the targets you swing over
And this is what I see SO many times I lost count some time ago…I want to SEE it. The only thing I’ve dug so far by running discrimination any less than the actual upper right quadrant?….garbage. I have 2 patterns on the Explorer2 and now also on the SE which look like the Big Dipper…the upper right quadrant PLUS the handle going along the top and to the left because Lo and Behold I had read, I had heard, I took heed of all of the posts in the Explorer classroom saying that you’ll find highly conductive coins this way….I can’t remember even one. As they say, a picture is worth a thousand words. A video? It’s considerably more valuable than even that. If I knew it worked?….I’d be the first guy on planet Earth to run it that way all the time.
Yea, Chris, I am from the WWII days also. I use two patterns/modes (Explorer II). One for parks and homes: conductive tones with iron mask at 13, and for fields or really iron-infested sites I use ferrous tones and no disc. Seems to be deeper with these low or no-disc settings. Hope this helps.I've been meaning to add my two cents to this thread for quite some time. When I first got my explorer back when WWII was raging I started out using the factory settings. Within days I noticed that when I swung multiple times over the same target; some of the times I got a nice coin sound, other times a null; sometimes the coin sound was quite rare. I remembering digging a few of these targets and sometimes getting a coin. Made me curious I ended up very early in my Explorer XS days continually decreasing the amount of discrimination from the factory presets. And lo and behold, the less discrimination the more often I would get a coin sound instead of a null. I discovered on certain passes over target the target ID was much farther to the left of the screen than where it should have been. With the factory default coin program you wouldn't be able to see the target icon hitting way left because it was in the discriminated region.
Quite soon in I had the set up BigTony mentions above. Completely open screen except for bottom far right notched out to eliminate bottle caps. And it must be emphasized that one must be in ferrous mode for this to work, otherwise every bit of iron sounds like a coin. I think about 75% of the early explorer uses came to the same realization on their own, and then many more as we discussed this issue on MDing forums. Some went ferrous and commando like me, some stayed in conductive and kept a very little bit of iron discrimination on the left side of the screen.
Therefore, I am going to disagree with IDXMonster. There is a huge advantage to having much more of the screen open than the upper right quadrant. Even a very high conductor target such as silver, when located near iron or steel, which is almost always the case these days, will not always ring up where it is supposed to. Often the target ID will be far to the left, but always towards the top of the screen. Same goes for nickels, classic location is target the bottom of the target icon touching bottom line of the smart screen, possibly one or two pixels above or below, and between a half and two thirds of the way to the right of the screen. Nickel with iron almost always bounces up and to the left from this position. Pull tabs and other trash tends to bounce in a more random pattern.
So the light bulb moment is.... If you are swinging over a target after you get a good hit, and only 25% of the passes over the target are giving you a coin sound and ID (though sound is better than ID) as you circle the target, the rest being nulls... One can conclude that you are missing a coin sound on 75% of the targets you swing over
IDX,could you show me a picture of your screen? The Big Dipper program. Lol.And this is what I see SO many times I lost count some time ago…I want to SEE it. The only thing I’ve dug so far by running discrimination any less than the actual upper right quadrant?….garbage. I have 2 patterns on the Explorer2 and now also on the SE which look like the Big Dipper…the upper right quadrant PLUS the handle going along the top and to the left because Lo and Behold I had read, I had heard, I took heed of all of the posts in the Explorer classroom saying that you’ll find highly conductive coins this way….I can’t remember even one. As they say, a picture is worth a thousand words. A video? It’s considerably more valuable than even that. If I knew it worked?….I’d be the first guy on planet Earth to run it that way all the time.
Something like this Pete, even took a pic on your old gorgeous SEPro!IDX,could you show me a picture of your screen? The Big Dipper program. Lol.
Thanks! I was wondering about that pattern, man I sure do miss the SE pro. I found my only two gold last year with that machine. Thanks for the photoSomething like this Pete, even took a pic on your old gorgeous SEPro!I runner tighter than this a lot but THIS will not leave any doubt, at least not that I’ve seen. Notice that 00-31 WAY at the top right, just that one pixel….is disced out. Sorry it’s upside down…
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