because none of the other explorers ID while in the pinpoint mode.
Ending up with more "iffy" junk targets in the pouch is not what any of us are looking for...but possibly having an extra edge in determining whether or not those "iffy" targets are good targets...is a whole different ballgame that we are all interested in.
I never use numbers and always hunt in smart screen because the cursor movement and placement provides invaluable info that the numbers simply can't.
When you locate an iffy target by #1 SOUND...then #2 utilize cursor movement and flutter...the third and final step which makes my final decision on whether or not to dig is #3...ID all metal pinpoint on the SE.
If I switch to pinpoint mode on the SE and the cursor stays ANYWHERE to the right of where my iron mask is set at -22....I am DIGGING.
If that cursor moves anywhere in the black (left of where iron mask is set)...I WALK.
Is it foolproff?...NO,,,but is sure as heck narrows it down a lot...AND you do not have to take a chance on every target that sounds "iffy".
The key to successful hunting is not to end up with a pouch full of crap...although it has happened to me before
.
The key is to find as many keeper targets as you can while eliminating as many "bad" digs as you can.
Sometimes iron in close proximity to your target will suck the pinpoint away or not allow for a proper ID in pinpoint.
In this case you leave it in normal hunt mode and try the minelab wiggle over the sweet spot of the sound you hear.
IF that sweet sound repeats from at least two different angles...I'll give it a shot since I can't utilize the ID'ing all metal poinpoint in iron at times.