Super Heavy Trash Program
Use LEARN to Accept trash targets. This can be done by sweeping over a heavy trash area in with LEARN Accept or sweeping trash targets past the coil. I reduce the sensitivity to 1 to 3 so there is no interference accepted as false targets. Use the smallest cursor for this operation.
Go to EDIT and clean out the upper right area of the screen to be sure a good target has not been LEARNED. Store the learned trash targets in an S memory location.
Create a basic screen as shown in the illustration figure A.
Go to menu and CLEAR the screen then select all trash except NAILS and Crown caps. If nails are selected for rejection then the threshold will null very often on iron that falls in the IM-15 zone. By rejecting the lower right half of Ferrous zone 0 the highest tones are for silver at the upper right of the display. Selecting the other trash will cause the ICONS for trash to appear as an aid in discrimination. Coins and jewelry should not be selected as these ICONS appear to be a default for ICONS. Select the trash items that was stored in an S memory location above.
We now have a program that has a steady threshold and ICONS to help in the ID of trash. Null of the threshold will be virtually non existent. My tests have demonstrated that most all nulls that are noticeable are caused by iron and not minerals. If there is a null on the trash set to be rejected it will be so brief as to not be noticed or barely noticeable.
Go to Audio and set the threshold tone to the lowest setting, this will be the low tone for iron for tone ID, set the variability and limits by using IRON, a NICKLE, and quarter. With the threshold set to the lowest value iron that is heard will have a very low tone but a nickel and quarter will have a distinct difference. There will only be three tones, one for iron one for middle and one for a high tone. Decrease Audio Gain between 4 and 6. Set the Sensitivity as high as you can, mine can most often be set at 26 to 32 in Manual. USE FERROUS sounds and AUDIO1.
Sweep the coil slowly and listen to sounds as demonstrated in the attached illustration.
Use LEARN to Accept trash targets. This can be done by sweeping over a heavy trash area in with LEARN Accept or sweeping trash targets past the coil. I reduce the sensitivity to 1 to 3 so there is no interference accepted as false targets. Use the smallest cursor for this operation.
Go to EDIT and clean out the upper right area of the screen to be sure a good target has not been LEARNED. Store the learned trash targets in an S memory location.
Create a basic screen as shown in the illustration figure A.
Go to menu and CLEAR the screen then select all trash except NAILS and Crown caps. If nails are selected for rejection then the threshold will null very often on iron that falls in the IM-15 zone. By rejecting the lower right half of Ferrous zone 0 the highest tones are for silver at the upper right of the display. Selecting the other trash will cause the ICONS for trash to appear as an aid in discrimination. Coins and jewelry should not be selected as these ICONS appear to be a default for ICONS. Select the trash items that was stored in an S memory location above.
We now have a program that has a steady threshold and ICONS to help in the ID of trash. Null of the threshold will be virtually non existent. My tests have demonstrated that most all nulls that are noticeable are caused by iron and not minerals. If there is a null on the trash set to be rejected it will be so brief as to not be noticed or barely noticeable.
Go to Audio and set the threshold tone to the lowest setting, this will be the low tone for iron for tone ID, set the variability and limits by using IRON, a NICKLE, and quarter. With the threshold set to the lowest value iron that is heard will have a very low tone but a nickel and quarter will have a distinct difference. There will only be three tones, one for iron one for middle and one for a high tone. Decrease Audio Gain between 4 and 6. Set the Sensitivity as high as you can, mine can most often be set at 26 to 32 in Manual. USE FERROUS sounds and AUDIO1.
Sweep the coil slowly and listen to sounds as demonstrated in the attached illustration.