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silencer

Low-Boy/LCPM

Active member
On silencer...Why would someone use minus one? Is it so when hunting in iron you hear all the iron so you won't miss a good target mixed in? What are you using on your silencer when hunting areas that don't have a lot of iron? I saw one video where a guy couldn't hit a coin until he set the silencer on minus one? He was not in any iron???

Thanks
 
U have one number that gives what the machine says ur GB should be and one that ur machine is actually set at. Bottom one if i remember correct is what ur machine is actually set at. If running tracking they both will stay pretty consistent.
 
If the Silencer is set at 3 or 4, the Deus' detecting range for small targets will be substantially reduced, i.e.the detector will be less sensitive to small coins and jewelry at the outer limit of the Deus' Depth Penetration. And, for example, if you use high levels of the Silencer at the medieval hunt site infested with iron, most of the tiny hammered coins will be easily passed up.This would happen because, along with muting the detector's responses to both the ground- and iron-falsing, the Silencer will also eliminate responses to deep small coins, coins on edge, tiny hammereds, gold jewelry and its fragments, etc.So it is up to a user to decide either to dig up everything or have one's audio comfort. However, setting the Silencer at high levels would not make any difference for the medium and large-sized coins.

Setting the Silencer level at 0 or -1 during air-testing of a nail-masked 5-cent coin, which is described on a previous page, caused a not-so-good (inconsistent, with iron buzz and only 70% high-pitched in one way sweeps) response to the coin. And the coin's VDI readings were lower in values (8, 14 and 25) due to increased interference from responses to iron nails.

So, if one searches for "normal" coins - the perfect round-shaped coins, which are MASKED by the iron nails, the Silencer level should be kept above 0 or even 1.

In the v2.0 software version, the Reactivity setting is designed to take precedence over the Silencer to avoid reduction in Reactivity's effectiveness when an inappropriate value of Silencer is used. So you need to pay attention to levels of both settings when you change one or another in your search programs, especially when doing it "on the fly". If you increase Reactivity, and the Silencer is set at a low level, after you leave the Reactivity sub-menu and return to it later, the Silencer value will be increased automatically to the appropriate level. It is like this setting has a mind of its own.
 
When using the silencer on minus one in iron infested areas you can find more if you swing slow and listen closely to the tones, the silencer is just another filter. You just as well put the controller in your pocket when hunting in these conditions because the ID numbers won't be correct when a coin is next to iron. I have done this in some honey holes and found some nice finds form very iffy signals that would have been silent if I had the silencer raised, but as I said swing slow, overlap your swings and listen carefully. When hunting in cleaner areas the silencer cam be raised.
 
I always hunt with 0 disc, silencer -1 and full tones. I've had great results. The cacophony isn't that bad. Thank god the iron comes in with a consistent low sound.
 
Samuel_Champlain_FTW said:
I always hunt with 0 disc, silencer -1 and full tones. I've had great results. The cacophony isn't that bad. Thank god the iron comes in with a consistent low sound.

ditto


silencer = -1
 
Just a note: I have an old carnival site that is littered with rusted bottle caps. I was playing with settings because I didn't have a lot of time and wanted to see if I could cherry pick and coins out of all those positive hits without spending a lot of time analyzing each target. I just want to swing and hear to good in the bad. Turning the Silencer up to 4 pretty much eliminated the bottle caps. Any bottle caps that did sound good could be eliminated by keeping my swing brisk. Coins will hit no matter how fast I swung the coil where caps that sounded good at a standard swing would go silent with a brisk swing.
 
Southwind said:
Just a note: I have an old carnival site that is littered with rusted bottle caps. I was playing with settings because I didn't have a lot of time and wanted to see if I could cherry pick and coins out of all those positive hits without spending a lot of time analyzing each target. I just want to swing and hear to good in the bad. Turning the Silencer up to 4 pretty much eliminated the bottle caps. Any bottle caps that did sound good could be eliminated by keeping my swing brisk. Coins will hit no matter how fast I swung the coil where caps that sounded good at a standard swing would go silent with a brisk swing.

I've noticed this as well...likely the fastest way to id a steel bottlecap!
 
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