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Questions, questions, questions...

A

Anonymous

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Gang,
I've been using the Minelab now for a few months and I'm in love with the thing. However, I'm really worried I'm missing something because I'm not digging many goodies deep, although the Minelab is telling me there's deep stuff there. In one park I've hunted many times now, I just KNOW there has to be deep coins, because I'm finding things like knife handles (14 so far!) anywhere from 7-13". These read as silver (extreme upper left on Smart screen) and are as big as a house to the Minelab. Now, there are many, MANY other deep targets in this park (10-15") but the problem is I don't know what to dig since there's so many. One type of target I run into frequently hits in the extreme lower right-hand (0 ferrous, 0 conductivity). My buddy claims this is wood <img src="/metal/html/lol.gif" border=0 width=15 height=15 alt=":lol">. Are there any good targets that hit in this area? Next, how will the really deep coins hit on the Smart screen? Do they generally hit like Moutray's screens say? Or do some really deep ones "stick" other places on the screen. Lately I've been hunting in iron mask -16 using ferrous tones.
Thanks for all the help!
 
Those deep coins jump out at me with -10 IM. If I run -16 I spend alot more time trying to discern good targets from bad and don't cover near as much area.
It's kinda like field walking for artifacts...if you go slow and investigate each individual rock you are not going to find as much as your buddy who is speedwalking and cherry-picking all the easy goodies.
Same with XS, those deep coins 90% of the time will jump out at you if you go over one.
Hope I helped a bit, HH Greg
P.S. When I said speedwalking I could have used better words cuz we all know you can't go toooo fast with the XS.
 
So, what you're saying is that the deep coins (>10" or so) should id correctly? To reiterate, the problem I'm running into is that I'm getting MANY deep hits that DON'T id as coins (in the upper righthand of the Smart display). My primary question is -- should I dig those signals? I've read time and time again to go by the SOUND rather than the DISPLAY. If this is true, then in FERROUS mode I should dig ALL high-pitched signals? True or not?
 
Charles reprint :
"Question for yea what is the lowest point on the screen that you have seen the cross hairs and it still be a silver coin? also the same question but how far left have you seen the cross hairs and it still be a silver coin?
Answer: Hey there's some silver!!! Boy there's nothing that compares with finding a silver coin, its addicting. Quick note, mercs often sound lower in pitch than say a barber dime or seated dime, I think its because they have a deep relief die, they are a tad higher and purer than a wheat, but lower than a barber. A barber in good shape, vf say will generally knock your headphones off they sound so strong.
Lowest point on the screen for a silver...I found many silvers that hit about 40% down from the top, not quite half way down and far right. These included a barber dime, several quarters, and one barber half, each were directly under a rusty bottlecap. The Explorer seems to average the objects together, be on the lookout for the target which hits way out in the middle of knowhere where nothing generally ever hits, its probably two targets averaged together. I once found a barber dime and a buffalo nickel stuck together, man that hit like dead center of the screen and sounded kind of odd yet I could hear the nickel and I could hear some silver screaming.
Also note that half dimes and 3 cent silvers hit quite low, can be as low as mid screen. Worn silvers hit quite a bit lower than normal, even lower than a wheat or IH, don't get sloppy like me and dig carelessly thinking its another corroded IH only to find out you gouged the crap out of an old worn seated dime.
Silver can also hit way left but never all the way top left. The thing about silver and iron mixed is that the cursor will jump back and forth left and right, thats why I say go to iron mask -16 to check those iffy signals.
I'll give you a more advanced tip I would not normally as this is the next zone of this machine. As deep coins approach the limits of detection they sound more and more like iron, many and I mean many coins I dig have lots of iron sound mixed in with the coin sound, telling the difference between a coin and iron when they both sound like iron is a bit of a black art.
I have dug coins which gave a good coin signal with my 15 inch coil that sounded exactly like iron to the stock coil. Or did they...rusty nails are distinctive, they do not behave like a coin. When you sweep a coin which is trying to sound like iron from two directions it does not move and you still get that wider robust signal, it just sounds mostly like iron. But when you sweep a rusty nail from two directions it moves, you think its at point A but when swept again at 90 degrees it moves way over to point B i.e. its behaving like iron.
I will often dig those 80% iron signals which behave like a coin. Note most often there is no iron in the hole...sound confusing? The reason is there is a point where the detector is passing through so much ground mineralization that iron which is the most common mineral clouds or fogs the coin signal, like trying to peer through a thick iron haze, thats why on some really deep ones they mostly sound like iron. There are plenty of coins that will only give you a signal from one direction or angle, but a rusty nail will do the same thing, the sound is close but with practice you can tell the difference between a coin half surounded by iron and a rusty nail.
Man I dug some nails in the early days though until I learned, thats why its best to stick with the two direction signals for now, the coin sound will become second nature, then you can really go find all the stuff everyone else missed. Here's another tip...want to find an 1860's fat indian head...I found one tonight, it hit about 1/4 inch from the bottom of the screen, about 1/2 inch from the right side, pull-tab beaver tale zone right...but it sounded like a coin, nice robust signal and the copper in it was screaming, no beaver tale sounds that good, let me repeat that, no beaver tale sounds that good, sometimes the quality of signal says dig. Plus it had the right depth.
Here's another tip, gawwwd my poor brain is packed with too much Explorer stuff, want to find some cool buttons, old toys, and such? Old military buttons tend to hit bottom right corner which stinks because if you notch out those rusty bottle caps you will miss them. Then it strickly a depth game, and somewhat a quality of signal game, no deep bottlecap will sound as good as an old button even though they might hit in the same place on the screen. Speaking of which, here's how I decide to dig or not dig, above all its the tone/sound of the target, while the screen will average two targets together you can hear each individually generally unless they are actually stuck together. So first tone, if the tone is great generally the screen will back that up. If the tone is iffy I'll go to the screen, if the screen says yeah it could be a coin or something cool and the depth is close to or deeper than my set old coin depth, then I'll take a chance and dig. So I use tone, screen, and depth." by Charles
 
that i dont think is iron, rusty nail (which is tricky some times), or sprite can pieces. that charles repost is good, i read it again. i use -16 like you, to keep a threshold in heavy trash i have to.
 
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