Dwayne2010 said:
They are old nails. Lots of them have so much rust that they crumbleI took one rusted bent nail out of the ground that had a high reading and put in on dry ground and passed the coil over it and got no response. Very confusing!
Dwayne,
The nails and ground you describe sound like perfect candidates for falsing.
Iron falsing is a tricky thing, and is enhanced by modern, sensitive, motion based detectors .... as well as ground conditions.
Now, here's the trick...
If you don't want to be fooled with 'problem child' iron falsing .... with any detector .... you have to be able to hear the actual iron low tones in addition to the false high tone, to 'see through' iron's lies.
On the 600, use the horseshoe (along with the new F2 setting) to hear everything in order to help ID 'problem' iron.
In other words, don't just expect the discrimination to hide all the iron. Iron can/will find a way to false. A lot.
(Iron falsing is very much the old 'wolf in sheep's clothing', in an audio sense.)
The new F2 allows far more of the true low/iron tones through, and will help ID iron falsing with the low tones that are now present .... and are much bigger / more pronounced than the false.
But, you have to be able to hear those low iron tones in order to use them!
(We need to be able to see the actual wolf, not just his fake disguise.)
With a sensitive motion detector, iron falsing (especially in damp ground) is just something we have to expect.
The (counter-intuitive) solution to avoid DIGGING iron under tough conditions, is to make sure we can HEAR iron, so as to help ID those pesky falses and not be constantly fooled by it.
HH,
mike
Edit: Some people get quick (or instant) mental overload from all the iron sounds you can hear with the horseshoe engaged all the time.
(There's a LOT of iron junk in the ground.)
In that case, the solution is to hunt normally, and only engage the horseshoe to help with the final pinpoint / ID process.