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I haven't seen this question posted in this manner before, which is more accurate at depth, audio, the cursor or the vdi numbers.

great question and a not so easy one to answer but 1st to go is tone for me, then curser and VDI will have a fight on who's last to leave.

AJ
 
I only have 3 months experience with the ctx but I have used it a lot in that time. The target trace is more accurate or gives a quicker true indication than the vdi in my opinion. But on deep targets all I need to here is just a bit of a high tone squeaking through the iron grunts to dig. I have found several deep nonferrous targets by digging broken tones. And even though it sounded like mostly iron there was no iron in the hole.
But, you will also dig a lot of holes that contain only iron by digging these broken tones.
 
Pretty much like AJ. I depend on tone then VDI then cursor
 
Like what Gary said!
 
I agree with jayhop, GK and Bell-Two. But I would add that I get the most stable TID numbers on deeper targets using Target Trace Pinpoint. JMHO HH Randy
 
Tone first ( except when you have a coin with a nail or piece of iron ) The #s can change from 12.37 or lower to 35.29 if your not on the target exactly picking up the nail with a wider sweep so you have to be dead on the target and not sweep to wide there by picking up the iron also the tone on a mask coin with iron will be a grunt more often than a high tone .

Now target trace in your regular hunting mode will give you the most accurate spot on the screen you will see the cursor move back and forth as the #s go from 12.37 to 35.29 but the trace stays where it started the trace will only move after several 35.29s because you got off target and are picking up the iron now . Target trace looses it 's punch at 8 inches on a dime a quarter half nickel will give you 10 inches sometimes hard to see but it's there .

So if you have iron with a coin you have to stay on the exact spot to get the best id .When a coin is with iron your audio will be garbled and your #s will be wrong but if your seeing a 12.25 to 12.37 and a 35.29 you should try and find that spot that's giving you that 12.25 to 12.37 you can see that the trace is trying to build in the right spot and the cursor is dancing around hitting the red spot and leaving not really knowing where it's going because it's a mixed signal but when you have a coin with iron target trace is much more accurate than audio or #s . (This is target trace in your normal hunting mode ) not building a target in pinpoint sizing which will smear the spot on the screen target trace is much more accurate than pinpoint sizing when going over the target .

Also that cursor and id #s will not display tell you are past the target or hit another target then they change target trace works all the time which gives you a more accurate picture because it's painting that target all the time not like the cursor and #s ;

Now a coin by itself that's deeper than trace can see audio is your best clue followed by #s :thumbup: sube
 
I'm pretty much with sube on this one. I'm a target trace fan.

Now If I get an obvious 'slap you in the face' tone/vdi/cursor, then it's pretty much a no brainer....dig.

But near trash, I watch the target trace in pinpoint mode for the real verdict.

And (like sube said), if the coin is deeper than trace can see...and even then sometimes deeper than it can TID...I fall back to the basics (from pre-ID, pre-discriminate days);
Staying in pinpoint mode, you listen for the sound-size-shape of the target (from at least two different angles)

If it sounds like it might be coin or ring shaped+sized, then out comes the digger.

mike
 
The Shovel was left off the list. :crylol: LOL


Rich (Utah)
 
Rich (Utah) said:
The Shovel was left off the list. :crylol: LOL


Rich (Utah)

Rich has it right. Just Dig the damn thing then you will know for sure.LOL

Always been a tone guy
 
get that sucker out hey its a sure way to find out :biggrin:

its complicated the answer to this question and we all do it different :poke: depends on what I am hunting for too and the tones I am using.

do what works is the best way :wave:

AJ
 
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