sscindercoop said:
Hit a few different spots with the r2 and was very impressed!!! It's got really good target separation in iron i was able to hunt right next to a foundation and pick out old coins in the iron. What i didn't like was that no matter how low i dropped the gain the r2 would overload on targets that weren't that big at shallow depths. Also having to pinpoint to get a depth reading may bother some people but not myself, with a lower gain i could easily here the difference between a shallow target and a deep target. I also liked the fact that lowering gain didn't really affect depth much. The thing i would like to see most from makro is a 5 year warranty on a good quality machine like the r2. Pic is of a few coins i found on the hunt
Yes, the Racer 2, like the original Racer, the Gold Racer, the Nokta FORS CoRe, Relic and Gold +, are all exceptional performers in an iron infested site.
The Racer series does have a more vibrant 'Overload Audio'; than the FORS series models and you can get that overload response if you are too close to a metal target. The larger the target the more likely to get an Overload Audio several inches away, but even on some coin-sized targets you can get an overload with the Racer 2 within an inch or so. One mistake many people make with most modern detectors is that they sweep the search coil too close to the ground and, often, too close to shallower targets. If too close to the ground you can experience fold-over caused by the intense mineralized soil being too close to the very tight EMF of the coil.
The User Manual, on Page 6, Number 13, alerts the user of a proper search coil height position.:
Since your device operates woth the motion principle, swing the search
coil right and left maintaining 5cm (2") distance above the ground.
I get occasional Overload Audio response with my Racer 2 on smaller-sized targets, like a US 25¢ piece, but only when the coil is too close to the target. Naturally the size of the search coil used and the Gain settings will also have an influence on the Overload Audio behavior.
Monte