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Coin screen........long text

A

Anonymous

Guest
This is a coin pattern that will allow high coins and low coins to sound off when they are next to iron. Iron does a funny things to readings as we have learned, it tends to want to pull the ID to the left while the coin wants to pull the ID back where it should be.
Curser (A) shows where the XS wants to pull the high coin ID towards iron, it will -as has been shown by Mike M. - move between the two points. So excepting everything in between would be a good idea, especially when you know iron is present. If you use a regular custom coin patter such as opening up the upper right corner (which is a great pattern that I use more often than not) you will absolutely miss many surface coins, silver, Indians, wheaties, ect. Why this happens is because of the iron object makes the XS sometimes want to hold the ID to the left, so around iron (which is everywhere) you take a chance because a nice old coin may not be oriented next to the iron in a way that DOES NOT allow it to be pulled back to the right side and the correct position.
Curser (B) shows where it will tend to bounce when a nickel is next to iron, the XS once again wants to ID the iron so the curser gets pulled back and forth. Again though, sometimes the Iron makes the curser stick to the left side, so if your not excepting that area on the screen then you will hear zero(0) tones.
This screen shows the area between the Iron/high coins and the Iron/low coins as open and excepting everything, this is because even though the Nickel will be pulled the left side and occasionally stick there it will also tend to be pulled to the upper left to where I show the Iron/high coin curser. So to be sure you not missing the low coins next to iron this area is open and excepting these readings.
Because I have observed the target trying to stick to the left side or to the actual correct ID, I have the area between rejected out (this is the area the low coins ass through as they bounce around), if a site is virtually clean then this rejection is not necessary.
Still, all screens have there place and should be adjusted to suit the site conditions, but this does illustrate another possible screen to use and why. I don't think any one taking the XS out for the first time should be messing with this, but it's something to think about. Also this post probably is needed but at least it may reinforce what's already been posted.
GL/HH
BTW, From the top of the screen moving down the first open area excepts (32)thru(22) in Digital. The second area excepts (7) thru (4) in Digital. Also the screens rejected left side would be the same as Iron Mask (-:geek:, and the script and threshold box should be a good reference.
 
Excellent point Mitch. I have noticed a couple of times when a target was at the surface and under it was allot of iron. The target wasn't detected until I switched to iron mask -8 then the target came in loud and clear. Richard
 
Mitch,I have not been digging targets where "a" cursor is depicted,thinkin junk due to the location on the "iron" side of the screen.In coduction audio I realize these targets will have a high pitch response,,,If I run in ferrous audio will it help sort out good targets in this area??? Have not run in ferrous before..Tnx ahead of time,,charlie
 
I rarely use Ferrous so I can't say for certain what the tone response would be exactly but depending on just how much you accept on the left side the Ferrous LOW tone may come through more. What I mean is at a -8 iron Mask it's unlikely that you will hear the low tone of iron standing out in ferrous mode.
What you will see is that cross hair banging into the left side saying iron while in your headphones the tone is saying high coins or low coins. As has been pointed out several times, not one but many responses the XS makes aids in picking out the good and bad targets but one or all are not perfect, as far as we know nothing has been discovered that is even close to 100% accurate -but we're trying <IMG SRC="/forums/images/smile.gif" BORDER=0 ALT=":)">
So whether in Ferrous or Conduct mode if the cross hair is sticking to or bouncing around the left side but is sounding off a high coin (not a 32 iron screech) then you should try an isolate it, estimate it's size, and more importantly make sure the pinpoint corresponds with the signals Detect(Disc)mode center. Many times I hit a high screecher that occasionally gives a solid 28 in Digital so I switch to pinpoint and BAM, a loud pinpoint off to the side of the good tone, so now knowing there is a small iron trap I move on to analyzing the good tone a little closer looking for consistent (2:geek:Digital, if I get it to do that then I dig but if it keeps screeching up to a 32 then I leave it. Just an example of not digging everything, you just have to be selective through experience, I've had my XS for close to 4 months so I know that 4 months from now I will be able to distinguish even more junk from goodies than now. I definitely can tell the difference from them better now than say 2 months ago.
Hopefully others will speak to how Ferrous mode works in this situation, and maybe point out any benefits they have found. Sorry I couldn't be more specific.
GL/HH
 
....repeat of original message.......
This is a coin pattern that will allow high coins and low coins to sound off when they are next to iron. Iron does a funny things to readings as we have learned, it tends to want to pull the ID to the left while the coin wants to pull the ID back where it should be.
Curser (A) shows where the XS wants to pull the high coin ID towards iron, it will -as has been shown by Mike M. - move between the two points. So excepting everything in between would be a good idea, especially when you know iron is present. If you use a regular custom coin patter such as opening up the upper right corner (which is a great pattern that I use more often than not) you will absolutely miss many surface coins, silver, Indians, wheaties, ect. Why this happens is because of the iron object makes the XS sometimes want to hold the ID to the left, so around iron (which is everywhere) you take a chance because a nice old coin may not be oriented next to the iron in a way that DOES NOT allow it to be pulled back to the right side and the correct position.
Curser (B) shows where it will tend to bounce when a nickel is next to iron, the XS once again wants to ID the iron so the curser gets pulled back and forth. Again though, sometimes the Iron makes the curser stick to the left side, so if your not excepting that area on the screen then you will hear zero(0) tones.
This screen shows the area between the Iron/high coins and the Iron/low coins as open and excepting everything, this is because even though the Nickel will be pulled the left side and occasionally stick there it will also tend to be pulled to the upper left to where I show the Iron/high coin curser. So to be sure you not missing the low coins next to iron this area is open and excepting these readings.
Because I have observed the target trying to stick to the left side or to the actual correct ID, I have the area between rejected out (this is the area the low coins ass through as they bounce around), if a site is virtually clean then this rejection is not necessary.
Still, all screens have there place and should be adjusted to suit the site conditions, but this does illustrate another possible screen to use and why. I don't think any one taking the XS out for the first time should be messing with this, but it's something to think about. Also this post probably is needed but at least it may reinforce what's already been posted.
GL/HH
BTW, From the top of the screen moving down the first open area excepts (32)thru(22) in Digital. The second area excepts (7) thru (4) in Digital. Also the screens rejected left side would be the same as Iron Mask (-:geek:, and the script and threshold box should be a good reference.
 
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