sgoss66
Well-known member
Bryce --
This is in reference to what you wrote in Elton's "6x8 SEF hunt" thread.
I know I drive you nuts by using the digital screen. But, I am getting much closer to being able to hunt by "sound." So, I'm with you on that.
Here's a specific question in that regard. You hit a target, sounds real good; you think "dig." You turn 90 degrees, and you lose the good sound -- it either nulls, or it sounds MUCH lower in pitch, not the nice high sound. Do you dig?
I get these alot, and have "learned" that they are usually nails. However, I am aware in the back of my mind they could be coins near a nail (or other trash piece). My question is, do you dig alot of these one-way "sound real good" hits? I don't usually dig those, but on occasion one sounds particularly good so I do dig it. Still, it's virtually always trash (nail). More often, the kind that produce for me are four-ways, but maybe the ID is all over the place. Still a decent-sounding four-way, though. THOSE are often goodies, I'm learning. BUT, those "good-sounding-in-one-direction" targets are almost ALWAYS nails. Any thoughts you can offer there? Do you dig these pretty good-sounding, but ONE-WAY targets, and do they produce for you?
I have come a long way in terms of understanding the machine, in that I used to try to focus on repeatable VDI before I'd dig. However, I'm in the process of learning to "branch out" from that, and dig bouncy ID-ing stuff -- whenever it sounds pretty good and is a 4-way (or at LEAST a 3-way). And, I am being rewarded for it. BUT, from your experience, am I missing alot by assuming those "sound good from ONE direction, turn 90 degrees and get either a bad-sounding tone or a null" targets are nails, and thus not digging them?
Steve
This is in reference to what you wrote in Elton's "6x8 SEF hunt" thread.
I know I drive you nuts by using the digital screen. But, I am getting much closer to being able to hunt by "sound." So, I'm with you on that.
Here's a specific question in that regard. You hit a target, sounds real good; you think "dig." You turn 90 degrees, and you lose the good sound -- it either nulls, or it sounds MUCH lower in pitch, not the nice high sound. Do you dig?
I get these alot, and have "learned" that they are usually nails. However, I am aware in the back of my mind they could be coins near a nail (or other trash piece). My question is, do you dig alot of these one-way "sound real good" hits? I don't usually dig those, but on occasion one sounds particularly good so I do dig it. Still, it's virtually always trash (nail). More often, the kind that produce for me are four-ways, but maybe the ID is all over the place. Still a decent-sounding four-way, though. THOSE are often goodies, I'm learning. BUT, those "good-sounding-in-one-direction" targets are almost ALWAYS nails. Any thoughts you can offer there? Do you dig these pretty good-sounding, but ONE-WAY targets, and do they produce for you?
I have come a long way in terms of understanding the machine, in that I used to try to focus on repeatable VDI before I'd dig. However, I'm in the process of learning to "branch out" from that, and dig bouncy ID-ing stuff -- whenever it sounds pretty good and is a 4-way (or at LEAST a 3-way). And, I am being rewarded for it. BUT, from your experience, am I missing alot by assuming those "sound good from ONE direction, turn 90 degrees and get either a bad-sounding tone or a null" targets are nails, and thus not digging them?
Steve